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Live
PTR
10.2.7
PTR
10.2.6
Beta
Future Patch Analysis
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Post by
Skyfire
Arcane Blast: Mana cost reduced by 12%.
Frost Bolt, Cone of Cold, Frost Ward, Ice Armor, Frost Armor, Frost Nova, Ice Lance, and Ice Barrier: The mana cost on these spells has been reduced by approximately 15%.
Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3-second Fade time, however an invisible mage can still be stunned or silenced.
Mirror Image: Images will no longer trigger the death sound when their time expires.
Talents
Fire
Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 2% of base mana each time the Ignite talent deals damage.
Frost
Empowered Frostbolt: Instead of increasing critical strike chance by 2/4%, this talent now reduces the cast time of Frostbolt by 0.1/0.2 seconds.
Permafrost: In addition to its existing effects, this talent now also causes the mage's Chill effects to reduce healing received by the victim by 7/13/20%.
Go go go!
Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 130% instead of 200%.
Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it.
Post by
292516
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45538
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120665
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292516
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Post by
StrangerWifCandy
I'm certainly happy that we're getting absolutely no nerfs though. I'm sure Druids wished the same.
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292516
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120665
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Post by
Achloryn
I'm certainly happy that we're getting absolutely no nerfs though. I'm sure Druids wished the same.
haha. Kind of new to the mage thing aren't you?
FACT:
any buffs given early in the PTR for mages are in fact under-compensation for the nerfs that will be implemented 3 minutes before it goes live, while all the servers are down, and every blizzard employee who could have tested it mysteriously set on fire at the same time.
i lol'ed when i read this... then i cried slightly... /sigh.
He literally did say... that if you couldn't manage your mana issues that you didn't know how to play well.
i find this funny, in retrospect, because of all the mana reductions they're giving mages now.
"LOL L2MANA".. -changes base mana costs when you're not looking- "LOL L2MANA NUB!"
Post by
292516
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Post by
Skyfire
Speculation: More mana changes to come.
I think we might be seeing a reduction in pyroblasts mana cost. The spell has proved to be notoriously "full of suck" compared to other spells average damage on both non-crits and crits, and the only reason anyone uses it is because it occasionally becomes instant cast which raises their DPS because they just got off the speedy equivalent of a level 78 frostbolt. I suppose when blizzard factored in the scaling, they forgot about patches.
I could see perhaps AM getting a mana reduction. I assume Bizzard thought the AB reduction was actually a benefit, until someone had that great replenishment idea.
Logical question:
Why do we have to suffer because Holy Paladins can't keep it in their pants?
WHY! won't they just slightly increase the costs of healing spells, and stop nerfing the ONE class in the game who actually uses more then 1% of that strange blue bar in a fight? I guess they are so used to having to find some huge algorithmic solution for every problem they seem to forget the basic things like the actual mana cost.
But lets face it:
Healers will always scale too well with new gear. Because of how well they scale, they use less mana in fights. Because they use less mana in fights Blizzard must nerf all mana using classes and specs. Because they nerf us they must then make some lame mana cost reduction that doesn't work well enough and we still have problems.
It is a self repeating system that is very much like only having one kidney. You need about 1.1 kidneys to survive, so it will take you a long time, and it will be agonizing along the way but unless that snowy windy surgeon can put in a second one you will die. I'm almost sorry to denigrate surgeons with that comparison. At least they don't try to stop a liver bleed by draining all your blood. See what I did there?
EDIT:
Bring on the TL;DR's
I was sorely tempted to edit your post for the amount of whine factor. Chill, please.
As for your comment about a buff to Pyro coming: I disagree. Last time someone ran the numbers, it was the best DPM spell in our arsenal. I don't know if the numbers still agree with that, but with the barely slight buffs to our other spells, I would suspect it still is.
Post by
pichu
Speculation: More mana changes to come.
I think we might be seeing a reduction in pyroblasts mana cost. The spell has proved to be notoriously "full of suck" compared to other spells average damage on both non-crits and crits, and the only reason anyone uses it is because it occasionally becomes instant cast which raises their DPS because they just got off the speedy equivalent of a level 78 frostbolt. I suppose when blizzard factored in the scaling, they forgot about patches.
I could see perhaps AM getting a mana reduction. I assume Bizzard thought the AB reduction was actually a benefit, until someone had that great replenishment idea.
Logical question:
Why do we have to suffer because Holy Paladins can't keep it in their pants?
WHY! won't they just slightly increase the costs of healing spells, and stop nerfing the ONE class in the game who actually uses more then 1% of that strange blue bar in a fight? I guess they are so used to having to find some huge algorithmic solution for every problem they seem to forget the basic things like the actual mana cost.
But lets face it:
Healers will always scale too well with new gear. Because of how well they scale, they use less mana in fights. Because they use less mana in fights Blizzard must nerf all mana using classes and specs. Because they nerf us they must then make some lame mana cost reduction that doesn't work well enough and we still have problems.
It is a self repeating system that is very much like only having one kidney. You need about 1.1 kidneys to survive, so it will take you a long time, and it will be agonizing along the way but unless that snowy windy surgeon can put in a second one you will die. I'm almost sorry to denigrate surgeons with that comparison. At least they don't try to stop a liver bleed by draining all your blood. See what I did there?
EDIT:
Bring on the TL;DR's
pyro is not expensive at all, as said above its one of the best DPM spell mages have. as fire u should NEVER run OOM.
on the other hand, the mana reduction to arcane blast is "higher" than it could appear, cause u are saving about 500 mana each rotation. Its a minor buff, i agree, but is something. The fact is that arcane mage is the only caster spec that needs you to stay focused on the blue bar, but it also scales the best on raid.
also after some ptr testing, the mana regen buff to fire mages is INSANE. its about 250% longer fight with a single use of a gem
Post by
292516
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Post by
TheReal
I personally enjoyed the death sound on MI's expiration. I like saying "WTF? Arkayn down!" on vent and watching the healers scurry.
Post by
Achloryn
As for your comment about a buff to Pyro coming: I disagree. Last time someone ran the numbers, it was the best DPM spell in our arsenal. I don't know if the numbers still agree with that, but with the barely slight buffs to our other spells, I would suspect it still is.
where did these numbers come from? when i'm deep fire pve specced my top damage spell is always a fireball, not a pyroblast. (and i don't mean top overall damage, i mean top individual hit and top individual crit)
Post by
Skyfire
Hey, maybe the numbers are from BC (they might actually be). /shrug.
Post by
292516
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Post by
twsX
He literally did say "mages are balanced" and that if you couldn't manage your mana issues that you didn't know how to play well.
Actually, i would agree with that statement.
As to balance, i think we do very well.
Mathematically Rogues and Ferals should top us. So? I don't think mages have a "preliminary right" to be DPS #1. Yeah, probably a hybrid class like a Feral shouldn't do as much damage as a pure damage class like mages. But so what. If we start to lag behind, do significantly less damage than other classes, and thus are being dropped out of raid line-ups, we have a reason to complain. However, this is not the case. Most raids take 2-3 mages with them, which is fair, and given that state, i couldn't care less whether i'm #1 or #7 in the damage meter.
As stated before, i think we're doing very much OK. Change is good, but i'd rather have no change than change to the worse.
As to mana, i can only say that running through Ulduar, i haven't experienced Mana issues so far as FB/TTW. Yeah, Evocation can sometimes unpredictable go terribly wrong which can put you in a rough spot, but this seldomly happens.
If you're Arcane, you are specced for Mana issues. Arcane always was meant and always was a short-term high-DPS class.
I do not mean to offend anyone, but if you're FB/TTW, you should never have Mana issues, and if you're Arcane, then visit your trainers to respec.
Post by
120665
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Post by
292516
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