Ghostcrawler
Khendra, we have no objection to using
치유의 기원 when you need to heal a bunch of people. That's what it's for. But when you're using
치유의 기원 in preparation for future damage because
천상의 아이기스 and
혼의 너울 make your AE heal better at shielding than actual
신의 권능: 보호막, then that even further reduces your options. (In 10s, Disc tends to use
속죄 more, so they're doing something more than just
치유의 기원 spam. In 25s, we see some
속죄 use, but it's fit in when possible and healers in 25s are just always going to be able to specialize more.)
We might in the future add another AE heal for Disc (I think you can make a compelling argument that in this day and age, healers need a variety of interesting AE heals and maybe only a couple of ST heals, while healer design for years went in the opposite direction) but that's not the sort of thing we want to drop on you in the middle of an expansion. In the meantime, if Disc uses
회개 and
신의 권능: 보호막 some more (and
순간 치유 in PvP) and doesn't trounce all the other healers, we will be satisfied and hopefully so will priests.
Priest
- The problem with
혼의 너울 benefiting from mastery is that it changes
혼의 너울 from "I want to bubble because we'll be hit by a lot of damage soon" to "I want to use
혼의 너울 because my PoHs will be bigger." Once it is a throughput increase, then
혼의 너울 loses some of its identity as a tool and it just becomes a cooldown. Now, we could just nerf Spirit Shell in some way ("you make a bubble weaker than a heal would have been") and then let mastery increase it back to base level again, but we would have to nerf it.
- On the topic of
신의 권능: 보호막, back in say LK, the Disc play style was to tab through every target and
신의 권능: 보호막 them. It was effective, and boring. We wanted to move away from that and we were successful. However,
신의 권능: 보호막 is still supposed to be a core spell for Disc and we're seeing very little use of it on live. There should be room in the rotation for Spirit Shell,
치유의 기원 and
신의 권능: 보호막 and there isn't right now. This isn't a change in philosophy -- any time you see a spec using one spell or ability to the exclusion of others, you can assume we're probably not happy with that. As I said before, if you need to heal damage on a lot of players at once -- use
치유의 기원. But if a lot of incoming damage is coming, you should probably
신의 권능: 보호막 several people and not use Prayer of Healing. On live, you'd still just use PoH because it's your best AE heal and your best AE absorb.