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PTR Patch 4.1 Notes Updated (3/30)
라이브
2011/03/30 시간 23:54
에
Miyari
에 의해 작성됨
HUGE
update the the PTR 4.1 Patch Notes today, including some moderate class changes (including some revisions to previous Arcane
마법사
ability changes), some Cataclysm dungeon changes and tons of other interesting things!
Notable changes include:
The guild achievements for earning exalted reputation with factions (
대사
,
외교술
, and
) have been fixed to now correctly count cumulative guild members with exalted factions. Previously, these achievements would only count exalted factions on one guild member.
드루이드
:
has been redesigned slightly. Instead of a single charge absorption, it now places an absorption effect on the druid absorbing up to 35% of the druid's attack power (modified by mastery, if applicable) in damage and lasting 10 seconds. There are no longer any charges on the effect.
드루이드
:
now also increases the healing done by the affected nature spell by 50%.
사제
:
healing done has been increased by 35%. In addition, it has a new spell effect.
강철가죽의 영약
now grants 450 Stamina, up from 300. The Mixology bonus for alchemists remains at 120 stamina.
This latest update also included the information about the upcoming
Guild Challenges
as well as details on
Account-Bound heirlooms
! Check out the full update after the break!
Achievements
PvP
The following Battleground achievements have been permanently removed from the game, as they do not function correctly with the achievement tracking system:
Achievements Bug Fixes
The guild achievements for earning exalted reputation with factions (
대사
,
외교술
, and
) have been fixed to now correctly count cumulative guild members with exalted factions. Previously, these achievements would only count exalted factions on one guild member.
The guild rated Battleground title achievements should now properly be awarded.
Classes
드루이드
Cyclone duration has been reduced to 5 seconds, down from 6.
bonus threat has been removed and replaced with increased initial damage done.
has been redesigned slightly. Instead of a single charge absorption, it now places an absorption effect on the druid absorbing up to 35% of the druid's attack power (modified by mastery, if applicable) in damage and lasting 10 seconds. There are no longer any charges on the effect.
(Bear) cooldown has been reduced to 3 seconds, down from 6, and is now trainable at level 18 (training cost has been reduced). In addition, the bonus threat from this ability has been removed and replaced with increased damage done.
난타
bonus threat has been removed and replaced with increased damage done.
Talent Specializations
Restoration
now also increases the healing done by the affected nature spell by 50%.
사냥꾼
Summoned pets now start with 100 focus, up from 0.
Hunter Bug Fixes
Hunters will automatically acquire a new target if the current target dies in the middle of a cast.
조준 사격
and
고정 사격
should no longer start casting
자동 사격
on a new target when the "Stop Auto Attack" option is enabled.
자동 사격
now automatically turns off until reactivated once
is cast on an enemy player.
's disorient effect should no longer sometimes be broken by the hunter's Auto Shot.
마법사
비전 작렬
damage has been increased by 13%.
cast time has been reduced to 2.0 seconds, down from 2.35 seconds. In addition, the stacking effect of Arcane Blast now increases the damage done by Arcane Explosion, and Arcane Explosion does not consume that effect.
신비한 폭발
damage has been increased by 30%
13%
.
성기사
Talent Specializations
Protection
can now be activated by
응징의 방패
in addition to Judgements. The effect now lasts 10 seconds, down from 15.
사제
Talent Specializations
Holy
healing done has been increased by 35%. In addition, it has a new spell effect.
도적
Talent Specializations
Subtlety
구사일생
now reduces damage taken by 80% while in effect, (down from 90%). Its internal cooldown has been raised to 90 seconds, up from 60.
주술사
Talent Specializations
Restoration
now has a 6-second internal cooldown.
흑마법사
Talent Specializations
Affliction
불안정한 고통
damage done when it is dispelled has been doubled, but this damage can no longer be critical.
Glyphs
까맣게 탄 문양
now increases the cooldown of Soul Swap by 15 seconds, up from 10 seconds.
전사
영웅의 도약
is no longer on the global cooldown, similar to other warrior movement abilities.
Talent Specializations
Protection
now applies to
들이치기
and
only affects
영웅의 투척
, giving these abilities a 100% chance to silence the target for 3 seconds. In addition,
lowers the cooldown of Heroic Throw by 30 seconds.
Dungeons & Raids
New level-85 Heroic dungeons are available for partial testing.
More information on these updated dungeons can be found
here
.
검은바위 동굴
Aura of Arcane Haste now has a clearer visual on the bearer of the aura.
Bound Flames in the Karsh Steelbender encounter no longer create Lava Pools when they are killed.
The Short Throw ability used by Twilight Sadists has had its range reduced to 10 yards.
죽음의 폐광
Ragezone cast by Defias Blood Wizards now only increases damage dealt, no longer increasing damage taken.
그림 바톨
Bleeding Wound damage from General Umbriss has been lowered by 20%.
Malignant Trogg now moves more slowly.
Encumbered damage bonus from Forgemaster Throngus has been reduced by 50%.
Invoked Flaming Spirits should prefer non-tank targets to fixate on.
The Twilight Flame Patch from the Twilight Drake has been removed.
The cooldown portion of the Twisted Arcane buff cast by Azureborne Seers has been removed.
바위심장부
Ground Slam now has a pre-cast visual on the ground in front of Ozruk. In addition, Ground Slam's damage and radius have been reduced.
High Priestess Azil's Seismic Shard now has a more obvious warning visual.
소용돌이 누각
The Air Nova ability triggered when a Gust Soldier is killed has had its knockback effect reduced.
Altairus now spawns closer to the center of his platform, away from the edge.
Temple Adepts and Ministers of Air now wait 2 seconds before starting a spell cast when they are first engaged.
통곡의 동굴
The maze section has been removed, and nearby creatures and bosses have been adjusted to compensate.
Guild Challenges
Guild Challenges are now available for testing.
These challenges can be found in the Info pane of the guild UI.
Guild Challenges fall into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground.
Each challenge can be completed a set number of times per week. Guild groups participating in level-appropriate Heroic or normal difficulty dungeons and raids, or Rated Battlegrounds, will automatically qualify for challenge credit.
Each time a Guild Challenge is completed, the guild will be awarded experience and gold deposited directly into the Guild Vault, as well as the opportunity to earn all-new achievements. A popup or “toast” will be displayed to confirm a Guild Challenge has been completed (similar to achievement alerts).
Guild experience earned via Guild Challenges will be awarded above the daily cap. The experience cap will move forward relative to the amount of experience obtained through completing Guild Challenges (similar to rested experience for characters).
Guilds already at the level cap will be awarded substantially more gold in place of guild experience.
Gold rewards require the qualified guild members of the group to be honored with their guild, and the guild must be level 5.
Items
Account Bound Items
Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound", meaning that they can also be traded or mailed to characters that are on different World of Warcraft accounts under the same Battle.net account.
Mail sent to characters on the same Battle.net account now arrives instantaneously, as it does for the same World of Warcraft account.
Mailing account-bound items to characters of the opposite faction on the same Battle.net account will now correctly translate faction-specific items to their appropriate equivalent.
Professions
Alchemy
강철가죽의 영약
now grants 450 Stamina, up from 300. The Mixology bonus for alchemists remains at 120 stamina.
PvP
The rate at which Honor Points are earned has been doubled.
Arenas
Arena matchmaking can now extend beyond a team's Battlegroup.
Battlegrounds
Battleground raid leaders can now move players from other realms among raid subgroups.
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