All mineral nodes will now despawn one minute after they are mined, even if items remain in them.
The cast time of has been reduced to 2 seconds.
- is once again granted to Brewmaster Monks and now costs 2 Chi to use.
- is once again granted to Blood Death Knights, and now costs 30 Runic Power.
- is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
- is once again granted to Protection Paladins, and now costs 1 Holy Power.
- The cooldown of provided by Symbiosis has been reduced to 5 minutes.
- The duration of provided by Symbiosis now displays correctly as 4 seconds.
The 까맣게 탄 문양
has been changed, and now increases the radius of 태양 광선
to 10 yards (was 5 yards).
The duration of 태양 광선
has been reduced to 8 seconds. 사냥꾼
- Aspect of the Fox has been removed.
- 고정 사격, , and 탄막 can now always be cast on the move.
- has been changed. is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
- 야수의 격노 no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
- A new Minor Glyph has been added: 까맣게 탄 문양. This glyph prevents 황천의 폭풍우, 살아있는 폭탄, , 비전 탄막, and 화염 작렬 from affecting targets more than 5 yards away from the primary target.
- Water Elemental
New Pet Ability: . Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. 얼음 화살s cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of 서리의 손가락 This ability has a 24 sec cooldown (shared with 얼리기) and a 1 second cast time.
now reduces the duration of harmful Magic effects by 25% (was 35%).
The damage absorbed by 얼음 보호막
has been reduced by 25%. 불덩이 작렬
now has a 3 second cooldown. 서리 고리
now have a 45 second cooldown (was 30 seconds).
s periodic damage is now based only on the current 특화: 작열
, instead of both 특화: 작열
and 불덩이 작렬
. Damage has been increased to bring it up to approximately the same level as before. 타오르는 속도
may now be triggered after recieving damage in any amount.
The mana cost of 마법 훔치기
has been increased to 21% of base mana (was 7%).
Fixed an issue with 까맣게 탄 문양
that could prevent all three bolts from firing.
Fixed an issue with 까맣게 탄 문양
that could prevent the affected abilities from doing the correct damage. 수도사
- The 기찬 일격 talent now grants the 기찬 일격 effect every 22 seconds, which causes the Monk's next attack to generate 1 additional Chi.
- The 치유의 비약 talent now grants the 치유의 비약 effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.
- has been changed. This ability now removes all of a target's threat for 10 seconds.
- now increases single target healing by 25% (was 15%).
- now increases area healing by 25% (was 15%).
- The 's health has been reduced to 10% of the controlling Priest's health(was 30%).
- The cooldown of 전력 질주 has been reduced to 45 seconds (was 1 minute).
- The cooldown of 실명 has been reduced to 1 minute (was 3 minutes).
- The energy cost of the 질주 talent has been reduced to 50 energy (was 60 energy).
- 상처 감염 독 now deals 33% more damage.
- The Felguard and Wrathguard pet ability 위협적인 존재감 will no longer be auto-cast by default.
- Rain of Fire
will now grant 불의 비's damage over time effect a chance to generate .
- 불의 비 no longer requires 제물 to be present to generate .
- 불의 비's damage over time will now hit every 1 second (was 2 seconds). The damage animation for the damage over time effect will no longer always display.
. 악마의 관문
's duration has been increased to 20 minutes, and it will no longer despawn if the 흑마법사
moves too far away.
- Raids, Dungeons and Scenarios
Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.