felt too god. Most Affliction Warlocks were taking it. The developers weren't too happy with the snare effect, but not many warlocks were using it when it had a cast time debuff. Changing
to a snare effect ended up making the talent too attractive. There's a long PTR cycle ahead of us, and the developers will have plenty of time to adjust it. You can also rest assured that Warlocks will be balanced around it.
It's worth noting that the new
is off the global cooldown and can be cast even if another spell is already being cast at the moment.
One recent change the developers have made in the 5.4 PTR is that 유령 출몰
can now be cast while moving. They will also discuss
's interaction with DoTs, although they worry it might to get it in the right place.
Although some of you have mentioned it already, there're a few updates from the developers that we wanted you to know. This is in early testing and subject to change.
has been slightly reworked. Now it has a 1.5 second cast time, but can be cast while moving. It no longer extends the duration of damage over time effects and has received a small damage buff. The intent is that you'll use it to keep up some damage when you need to move, but you'll want to stick to your standard rotation otherwise.
For Affliction specifically, the developers are lowering the bonus damage that
provides and moving it into 유령 출몰
and the DoT effects themselves to compensate. They still want Malefic Grasp to be your primary filler for single target DPS, but this will make it a bit less punishing when you can't afford to channel it (especially in PvP). Haunt will once again be interrupted by movement, in favor of the
have had their cooldowns and durations lowered to 60 and 10 seconds, respectively.
now only applies to the core AoE damage spells (부패의 씨앗
, 지옥 화염
, and 불의 비
), but increases their damage by 100% while active in addition to the range increase. 불의 비
is being changed to no longer generate enough Burning Embers to be worth using in a single target rotation (so, Destruction shouldn't feel forced into
These changes will be available on the PTR with the next build. Please remember that we're very early in the 5.4 development process, and therefore any or all of this may still change before the release of the patch.