HAHA those warrior's changes .. it was looking like a good old warrior who has to switch stance on every situation .. cmoon blizz what happend to you .. why you take those changes off and still keeping warrior on the less skill req. class in the wow
Obliterate's damage has been increased by 30%.This is awesome, but I'm still annoyed at Raise Dead being removed from frost DKs, I still have no clue why they did it. it's a minor DPS cooldown, we don't get many.
Tremor Totem nerf was uncalled for. Might as well just take it away. That makes it a worthless place on my bar now.
First, let me say that I'm 100% behind the item squish. It seems to be a matter of mathematics that's been handled properly. That said the explanations of "pruning and consolidation" seem overwrought. I understand the need to balance certain talents and abilities that have disproportionate power. Part of the problem with that good intention is that it never works as expected. The end result is a never ending cycle of attempts to balance talents and abilities that will never truly be balanced. Some classes and specs will always be overpowered in some aspect under some circumstances. Even if the class or spec seems well balanced some players will find an unforeseen style of play that enhances their abilities. If the encounter or MOB or Boss gets buffed to diminish the consequences of that attack the consequence will be simply to shift the added strength of the attack to another class or spec. Balancing is a chimaera, a cat chasing its tail. That is not to say that some degree of balancing shouldn't happen but that they way it's being carried out seems more in service to a lack of imagination by the game designers that it is in service to the players themselves.What I see over the more than 6 years I've played this game is a relentless simplification aimed at wrestling WoW into the stultifying straightjacket of classes and specs more similar to the ultimately boring Diablo III. I fear that the object is to pare away complexity until we create a character of a particular class and receive only the abilities that some designer at Blizzard in his infinite wisdom deigns to allow us to have. The new gearing system is an excellent example of that trend. We will not have reforging (not so big a deal since it's only been an aspect of the game for 4 years) because we will get "one-size-fits-all" gear with the sole variation that class specific stats will magically appear on the item. We will have limited opportunities for gemming and enchants so that those factors won't "seem necessary". Well, there go the incentives to learn and level Jewelcrafting and Enchanting. Appropriate glyphs will automatically be learned at various levels. That spells the death of Inscription. Professions will no longer provide buff like feasts so there goes any serious incentive to level Fishing and Cooking.Why do I think that those simplifications are bad for the game? Because they encourage casual players while insulting long-time devotees of the game. In game I find that those who complain the loudest about leveling professions, for example, are those who have little or no investment in WoW. They join the game, speed level a toon through dungeons and raids only and then leave WoW for the next hot, new game. I'm glad that such people try out WoW. Many are fun companions in the game and a few do stay for the long term but those of us who play daily over years enjoy the multiple aspects of the game and its complexity. I am already hearing loud complaints from some of these casual players who've secured Beta keys over the time and effort they need to expend on Garrisons. The bottom line is that if WoW continues on the path of simplification in service to the casual player with gaming ADD and/or descends into the mire of Diablo-like classes the whole game is headed for the scrapheap and that would be a great tragedy.
I have also played World of Warcraft for a long time. I started to play when the Burning Crusade expansion was released and I stopped playing after the Mists of Pandaria expansion had been released.I definitely agree with you that the game has been more and more boring for every expansion released. When I started to play it was a totally different game than it is today.--- Raids ---When I started to play you had to be in a good guild and be a very good player to reach the hardest raid dungeons. If you were not that good you had to learn how to play better or wait until the next expansion was released. I really liked that because that made the whole game more interesting because there were always a new raid to aim for that you haven't been able to reach yet and when you finally reached it you felt awesome and you could look down at those people still not reaching it and feel that you had accomplished something they had not. With the raid finder all of this is gone. You just join a random group and clear the whole raid without any big challenge and when you have cleared it with such a group why clear it again in a more challenging version like Hardcore?--- CC ---Back in the old days you had to use crown control to be able to manage to clear dungeons and raids. In the hardest dungeons and all raids you had to have a good control of yoru cc otherwise you will not be able to move forward at all. Nowadays you can just rush dungeons with a good dps and if you use the Raid finder you don't have to use much cc either to manage. Boring!--- Item Sets ---Back in the old days item sets were unique and they were really good looking. When I stopped playing WOW it didn't matter if you clear a raid through the raid finder or in Hardcore. You still got the same gear but with another color. In Burning Crusade there were really good looking item sets and you struggled and struggled to get to those raids dropping those pieces of gear. I was aiming for the Malefic Raiment for my Warlock and when I finally got there and got my shoulder piece WITH WINGS I felt awesome. Today most of the item sets doesn't look very good and it is just boring to get them.--- Classes ---When I started to play all classes were unique. Some classes were healers and each healing class were unique. Some were good raid healers, some were better healers on the tank etc. Damage dealers had different abilities and you used them for different scenarios. Today all classes are streamlines so it doesn't matter much what class you are using because all have cc abilities etc. I like the feeling when you had to pick the right group to manage the content.--- Communication ---Today everyone is using the raid and dungeon finder and you are grouped with people from other servers and because of that there are no chatting during a dungeon run or unnecessary chatting in raids because why waste time chatting to someone you will never meet again? Because of this it is harder to meet new friends and allies in the game which is very boring. In the Burning Crusade expansion all the chatting about joining raids and dungeons made it easier to meet new friends and you learned through the general chat what tanks, healers and damage dealers were the best on the server. Without the game is more boring. Of course it could take some time to find a group but it didn't matter because you could questing and things like that while you were waiting.Etc etc.Things like these are making the game less interesting, at least for me and I don't like how they are changing it so it is easier to play like Diablo 3 (as you wrote). I am playing Diablo 3 today but it is very boring because it is not dynamic enough. I don't think I will even buy WOD because I think it will be even worse than MOP because it will once again be more simplified so those 8 year old kids can play it without thinking. I am sad because Blizzard have ruined the best game they have ever made!
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