Vamp Embrace...1.5 sec cd... should I scratch my balls while I wait half a sec to multi dot? What do I do with the time that you are taking from me? (You should use sw:pain!). This is bull#$%^, putting an ability that is the foundation of multi-dot playstyle, a part of shadow priest rotation is shooting yourself in the foot! We will adjust as we have in all those years.... wont we?
When it comes to the cooldown stacking, why don't they just give them all a 2 second shared cooldown separate from the GCD? that way they can put an end to that without needlessly slowing down the overall pace of combat
Seriously? Why is Innervate on GCD? That basically kills the ability... I will never ever use it again...
So, are these abilities getting increased duration to compensate for losing some effective uptime due to the gcd?Particularly for BM hunters whose entire rotation is based on resetting BW and having as much uptime on it as possible, losing 10% of our uptime will have a big impact.Also, has Aspect of the Wild not been removed?
NO IDEA WHAT IS THE F.. point adding gcd for TIMEWARP? like hope we have shammy healer just for it.RIP FURY/FROST welcome UNHOLY xD will play classes with lowest amount on gcd on abilites just imagine when you ask someone for TW/BL/HERO/ancient hysteria i think EVEN DRUMS are on GCD LUL hafe fun healers using drums if you have no shammy healer here XDNOT SURE WHAT F.. Decision making you are doing if you want to use TIMEWARP LIKE will i use BLINk to move from %^&* or use TIMEWARP thinking ...When you use ability then you are looking at it and waiting for gcd to use it again feels great man.
Interesting to see disengage removed from GCD while Wild Charge has a GCD. Poor decision to make this inconsistent.
This is the only BfA news I'm really hating. I don't think this is a good move at all.
FrostEmpower Rune Weapon 1.5sPillar of Frost 1.5sHungering Rune Weapon 1.5sObliteration 1.5sAnd that is the nails in the coffin for frost.
I'm sorry but this is such BS. It might just be 0,5 or 1,5 sec, but it feels like forever. It feels like I'm wasting time and the ability I am using. If I use Trueshot I am doing nothing for that 1.5 seconds, instead I could be casting Aimed Shot right away because the cast time on it is huge! Why not make Trueshot be 13,5 seconds long then instead of 15 since I can't cast for 1,5 sec anyway? I don't get this f***ery, it makes no senseAlso Shadowstep has no GCD but Wild Charge does? They are the same! Why is one in GCD but the other one isn't?
No one is going to want to be the guy to pop hero or time warp again.
I don't like the inconsistency between abilities and specs.If they're serious about doing this overhaul, they should make all abilities have the same GCD per-spec (1.0 for energy specs, 1.5 otherwise) and put absolutely everything on the GCD. That way, they will have to actually design the encounters, abilities, and classes completely around having that GCD there, rather than granting certain specs a potential advantage when it comes to reaction time on defensives and mobility.Otherwise, they should scrap this current plan and try to come up with something that's universally consistent and easy-to-understand. (Perhaps along the lines of: rotational abilities and role-based cooldowns are all on the GCD; non-role-based and mobility cooldowns are all not on the GCD.)