OK, I thought I understood the article, but the comments in the forum just confused me. When they say that "XYZ" spell has been added to the GCD, they mean what exactly? That is, there seem to be two possibilities: (1) you can't cast XYZ until the GCD expires after some other spell (where before you could cast it immediately), or (2) once you cast XYZ, you must wait out the GCD before casting something else (so it triggers a GCD that it did not used to trigger). That is, if I can reword for clarity, is adding "XYZ" to the GCD a case of putting the GCD *before* the spell, delaying when XYZ can be use, or that it now triggers a GCD *after* you cast it, delaying everything else you want to do? The article made it sound like it was a *before* thing, but some of the comments were talking like it was an *after* thing, which confused me.
Did anyone else find it amusing that the first example that came to Ion's mind was "portals to every zone in your major city" and "Have Group Will Travel"? These harmed the overall game play because people just sat around the major city and just waited for those couple people to get to the instance/raid and just get ported? Really?This made me laugh and immediately think... hmmm... don't we have still portals to everywhere in our current major city (Broken Isles Dalaran) and don't people generally just sit around in Dalaran and let those one or two people at the instance/raid still summon them?Logic kind of states that those changes he was comparing to were (and are) utterly meaningless due to changing very little, if anything; these GCD changes don't compare.I may not be in agreement with all the GCD changes but players can and will adjust to it, just like changes in the past. If this is the path they want to go, this "decisions of 1-2 second time frame", I hope they're going to modify the various fight mechanics too as several (some might say many) fights relied on some of these "twitch reactions" I believe he called it, it's what the designers turned the game into so it's what we the players did.
I really don't mind this change. I kind of like it actually as I was feeling for years now that WoW's gameplay was getting too H&S oriented, with the fights outcomes depending more on how many keys you smashed in a few seconds, rather than a clever usage of your abilities.And your comments actually show that : MMO players nowadays seem to believe that having a key to press EVERY 0,5 or 1 second = fun gameplay. Oppositely, having 1,5 seconds without nothing to press is the end of the world and we get "I'll unsuscribe" / "This is the end of WoW". Never try to play games like EQ or Vanguard, you'll just destroy your computer and very likely burn your house, based on your previous reactions.Slower doesn't necesserally mean bad as it brings a lot more benefits like time to correctly analyse a situation, time to kite among other things but most importantly, it makes the abilities choice and timing have way more impact. I personally finds that it brings more depth to the gameplay.Anyway for those who are crying because your APM will go down from 71 to 70... Well, I don't know, just use that 1.5 sec to sniff a line and get the rush you seem to want so desesparately...
Most of these seem fine but one thing that bothered me since playing around on Beta was putting personal mobility was on the GCD. It makes such abilities really clunky to use and not useful for reacting to the split-second situations where they are useful. With that said...
well playing shadow priest my self and those changes doesnt seem to matter what so ever for me, rest already been on gcd for a long time anyways.
It makes zero sense to have a GCD on abilities that just buff you. Active abilities like Death Grip or Charge... annoying, but OK. But if it's merely a buff that lasts few seconds, than you are actively subtracting the GCD from its total duration. The troll racial Berserking for example is completely useless now if I computed it correctly. 10 seconds of your normal casting speed are equal of 8.5 seconds of your hastened casting speed (15% haste), which is all you have left after using the ability. The only added bonus is that you can move during those initial 1.5 seconds... and that it also hastens your auto-attacks... in case those still somehow deal noticeable damage for some specs.And yeah, buff stacking is now near useless for buffs that last only few seconds. Since when you finish casting your last buff, your first buff is near the end of its duration.Unless the new game design is to use less spells, I am almost certain they will revert this decision.
Does Havoc even have anything left that *isn't* on the GCD? :P Make mobile class, make it completely GCD locked, seems good. /s
I like the change. Some Melees have it retardedly easy to use so many abilities with no GCD