While not the same as the DPS role, it is important to know how you want to use your cooldowns and what kind of situations you can use them most efficiently. You aren’t necessarily going for the “get the most, efficient” uses out of your cooldowns like you might find for a DPS’s priority, but making sure you have the CDs when you need them.
- 재활 - Starting with the longest cooldown at 3 minutes, how you utilize 재활 can be important on a dungeon to dungeon basis. While running the 고양된 영혼 trait assists with managing this CD, it does not net you a get out of jail free card.
- 재활 should generally be combo’d with an on use trinket, such as 고대의 지혜 매듭, when using it to top the group, as it will significantly improve the cooldown’s output. Sometimes 재활 can be used in more clutch situations outside of group throughput, like being able to use it to dispel multiple people in the group. It’s important to be aware of what mob types you are fighting or boss encounters you are approaching in order to make sure you have 재활 up in order to utilize this mass dispel function to its full extent.
- 기의 고치 - While rather weak as a tank external, 기의 고치 still has its place as a tool to be used in the Mistweaver’s kit. This ability will place a large absorb on the target and incresae healing over time effects by 40% while the shield persists. You can often look to use 기의 고치 on DPS that pull threat or get targeted by a lethal single target damage mechanic, such as Jagged Nettles or Severing Axe. It’s important to communicate with your tank if they are going to want 기의 고치 for a certain pull or encounter, or have some previous experience knowing when they will want it so you can plan your use of this cooldown throughout a dungeon, although there may be some discretion to using it for panic moments.
- 집중의 천둥 차 - Sporting a 30 second cooldown, you will find yourself using this ability quite often, but it is important to understand how you are utilizing it. When used in tandem with the 집중된 천둥 talent, this ability packs a lot of value in its short cooldown. With the volatility that exists in dungeon content, you will often find yourself using both charges of your 집중의 천둥 차 in a medley of ways. If you need spot healing, 포용의 안개 is your go-to. If you want to set up burst group healing for 생기 충전, utilizing the extended duration on 소생의 안개 from this ability will get you there. If you are looking for a break on mana, empowered Vivifies are the solution. And if there’s nothing to heal and you want to help DPS, the shortened cooldown on 해오름차기 does the trick.
- In higher keys, you will often find yourself utilizing the empowered Vivifies far more frequently to ease mana consumption. In this regard, you can also get very efficient uses of 생명의 순환 here, such that you use the first charge of 집중의 천둥 차 on a free 생기 충전, and then the second charge can be used for a reduced cost, empowered 포용의 안개, followed by a reduced cost 생기 충전. Try to avoid using the first charge of 집중의 천둥 차 on 포용의 안개 if you are going to use the second charge on 생기 충전, as to not lose the value of 생명의 순환.
The trash that you will end up doing for 레잔
can vary. During 경화
weeks, groups will generally pull the first two packs on the left and utilize 피의 욕망
here, then do 레잔
after. During 폭군
weeks, some groups opt to not pull the left side at all, rushing to 레잔
and then doing a mix of 독성 사우리드
packs and 탐식의 하늘공포
s immediately after.
- One of the most important mobs to pay attention to in this pack is the 다자르아이 고해사제. This mob has some extremely important casts to interrupt with 브원삼디의 어깨덧옷 and 치유의 전언. 브원삼디의 어깨덧옷, if not interrupted, will put an AoE bubble around enemies, which causes all affected enemies to be immune to crowd control effects. This immunity can make dealing with the rest of the mobs much more difficult and can often result in a wipe. 치유의 전언 will heal a mob for 30% of its max HP, which can be extremely inconvenient, as these packs are often a race against the limited CC and interrupts present in your party.
- 다자르아이 돌격전사s will charge to players at range with 무자비한 돌격, dealing heavy damage if not dodged. If you are baiting out these charges, make sure you are prepared to move away quickly with 구르기 or 범의 욕망. The 다자르아이 점술가s should generally be focused down and have two deadly casts, 불길 and 화염 마법부여, the latter of which will buff 다자르아이 돌격전사s. It is extremely important to stop 화염 마법부여 with CC or kicks, as it is quite hard to dodge for melee and makes killing these track packs more difficult. The 불길 cast will also begin to hurt if freely casted on the entire party, as you only have one dispel and a 재활 to deal with uninterrupted 불길 casts, so be sure to utilize spare kicks on this ability.
- For the 독성 사우리드 packs, make sure to not be stacked on top of your party, as their 도약 난타 ability will cleave all targets within 3 yds. Have burst healing ready with 정수의 샘 and 소생의 안개s, and make sure to watch out for the 독성 사우리드s having a preference for a single party member. Utilize 팽이 차기 to allow yourself to catch up on healing, and let your party know if you’re going to use 평화의 고리, as this will stop the mobs from finishing their leap, thus negating the damage. When pulling with 탐식의 하늘공포s, be sure the party has kicks ready for the 공포의 비명소리, otherwise you will probably get stomped down by the Saurids while feared. If there are no kicks available, you can try to line of sight the fear cast and 재활 your party’s fear debuffs off (Note: You can jump off out of line and use 해탈 to get back up to line in this manner, depending on where you are fighting the Skyscreamers.)