Speaking solely on my own behalf, there are three changes I would make to leveling to make it more enjoyable.1) I would return heirlooms to their original power levels. It can be quite a bit of a grind, especially if you're wanting to get the allied races' heritage armor sets. Heirlooms originally had a power level comparable to dungeon blues that leveled with you, so with a "full" set, you felt nigh invincible until you reached close to endgame. I want to go back to that, so I can speed through the parts of the game I've played through many times before.2) I would make heirlooms for every slot - wrist, hands, waist, feet, everything. I don't necessarily need the xp gain on each, but it'd be fun to never have to change equipment, especially if combined with Change #1.3) I would completely remove level minimum and maximums per zones so that any player can have a completely customizable leveling experience. Want to get Outland over with starting at level 10? Go for it. Or what about heading to Draenor to do Warlords stuff instead of going to Northrend at 70? Even better: why not venture through Elwynn Forest and kill a leveled Hogger at 90? Fun, right? Obviously there'd be a limiting factor; say, if they implemented this tomorrow, you'd still head to Broken Isles at 100 and then proceed to Zandalar/Kul Tiras at 110. But I just don't care for this idea that you have to head to Points A, B, and C to get to 60, then choosing Outland/Northrend, then Cataclysm/Pandaria, then Draenor. The game is old enough, and the lore is established enough, that players should be able to do zones in whatever order they want.Just some thoughts.
i was hoping there'd be something good coming soon, but doen't look like it.from what i can tell (i'll reevaluate my opinion after a more accurate translation is available) it looks like Ion and friends are just going to continue doing the same garbage that made Legion & BfA a waste of my time.i don't like PvP and i'm not interested in doing raids or dungeons. for me, it's the great, wide world that intrigues me. and in my opinion, the last couple of expansions have been lacking in excitement or interesting content.in fact, it's gotten so boring, i haven't logged in for over 2 weeks, my sub runs out today or tomorrow (don't really care enough to find out) and i'm not planning on adding more game time this expac. hopefully, Classic will be worth playing and the next expansion will be well thought out.
""""the fleets of both factions have suffered heavy losses"""""Wait.WHAT ?I don't see Kultiran fleet (You know, the big cinematic fleet, the one that will be forgotten for the Horde and unbalanced the factions)I've seen only Zandalari fleet destroy by gnomish bombsI knew they were going to return their jacket and decide something that never happened in the lore
I've said it before and I'll say it again: NOTHING ruins an "unexpected surprise" like telling people there will be an unexpected surprise, aside from actually revealing what that surprise is.Players take it as a challenge to come up with as many theories as possible, and thus any option becomes expected.
"with both factions suffering major losses in Dazar'alor" what the actual #$%^ did the Alliance lose? The annoying gnome getting temporarily put on ice? That's not a major loss.
I like the title: "Azshara Plot Twist".Noone expected this xD Such twist much wow
Hey! What about thrall?
If you remember Cataclysm, they basically did a level squish for that expac - it was 5 levels to max, instead of the usual 10 they'd done before. IT DID NOT TAKE LESS TIME TO LEVEL. It took the exact same amount of time: a full expansion's worth of leveling, only you dinged 5 times instead of 10. Each level essentially just took twice as long. It is not at all a given that a level squish will mean faster leveling. We may very well have fewer levels that take much longer per level, with the amount of time spent not changing at all. Some people are confusing a number-of-dings-squish with an experience-needed-squish, and they are not the same thing.