If you want to hear how well it went over in front of a crowd of 30,000 people, check out his edit I madehttps://t.co/gzbOrRkJqmSince you can usually only view credits in the game, I’ve made an effort to list everyone with a direct role on this piece in the description.— Brian Horn (@ovalteens) November 4, 2019
If you want to hear how well it went over in front of a crowd of 30,000 people, check out his edit I madehttps://t.co/gzbOrRkJqmSince you can usually only view credits in the game, I’ve made an effort to list everyone with a direct role on this piece in the description.
i can understand now why we dont have a warcraft movie from the cinematic department. i wonder how long it takes them to just make one cinematic?
Cinematic was fine. What actually HAPPENED in it, was not.
blizz has problems but cinematics have never been one of them. they are always top notch and well done. even though i do not care for sylvanas in the least and i hate what she did, it is as usual fantastic work
I absolutely LOVE this cinematic and it's great to see the crowd react to it! Massive kudos to the team who made it, all 3751 of them. ;p
"If you want to hear how well it went over in front of a crowd of 30,000 people"... but that's just one stage that can't that much. (Could possibly hear other stages, but not everyone).Nothing better than Diablo 4 reveal on main stage, that was fun :D.
So why didnt anything happen when Tirion destroyed Frostmourne? Id say it had more power than the helm.
why? what different powers? they were both made by kiljaeden.
1. Great cinematic and it feels so much more satisfying to hear audience reactions. I made similar happy noises in the same places :P.2. Blizzard does a lot of things right. Cut scenes are a strong point. They are not known for great story telling. Character Development and plot are just tools to transport us all to the next visual climax. I can't seriously expect them to live up to any greater expectation than they have reasonably provided in the past. THIS (gestures at everything) is what I expected. I'm OK with that.3. As for the story/plot hate for present and future xpac, I have this to say: A character isn't compelling because they are powerful. They are compelling in how they are NOT while still marching out to face what they must. They aren't interesting because of what they've gained from an adventure, but what they've traded, lost or discarded along the way. A good story doesn't come from mapping out a plot and then puppeteering each character to play their roles in bringing that story about. Its about well-defined and compelling characters that show us whats going on in the world THROUGH their perspectives. Above all else, it must be believable. Too many screenwriters these days seem to operate under the assumption that suspension of disbelief is not only required in fantasy stories, but that its limits must be tested in order to keep up with "over the top" expectations. A good storyteller is both clever AND careful, as they must not only chart the course of the story but also keep their audience investing as they move across that landscape. They have to balance between not leading us around by our noses, but also not losing us between breadcrumbs. Its a tremendously difficult undertaking and should be respected as such, especially by those seeking to follow in the footsteps of great storytellers. That said.....the story, world and characters of WoW are mostly forged out of elemental candy. The only thing Blizzard loves more than larger than life characters is a poetic and powerful visual climax. I'll admit, Saurfang and Jaina did show some real character development in BFA and that did something for me. Talanji is still being established as a character so its harder to show growth. Most everyone else is static. Anduin is a pillar of light and humility while Sylvanas is a shadowy cloud of secrets and lies. Greymaner's gonna hate (horde). Bane's a pillar of honor and justice. Thrall's checked out expansions ago and just wants to retire already. Goblin and Gnome faction leaders are both caricatures of each of their races propensities. Lore'themar wants to grow up to become the Sean Connery of Elves and I respect that, but he's still just whatever the story needs him to be. In the end, its a story built for a game, not the other way around. Its far too late in the game's development to start wanting a complex story filled with dynamic and compelling characters. Its candy. Expect that and you'll never truly be disappointed. If you want something more compelling then what you need to do is clear your evening, pick up a good book and tuck in. Add in a little more variety to your diet and maybe you won't get so sick to your stomach like when you gorge on candy :P. Just food for thought...:D