I hope they change their mind and add it back in. Transportation in Shadowlands is a pain all around. I think a good 60% of my play time on the beta has just been getting from one place to another. And forget it if you want to travel to a different zone. None of them are connected, forcing you to fly through Oribos each time you change zones. It's roughly three minutes from one zone to another. The flight whistle would at least cut down some of the tedium.
First major content patch for flight? That's 9.1, right? In Legion they established that X.X.5 patches were mostly balancing and the like, where as X.1, X.2, etc, were content patches...
I really liked the Flight Whistle. It felt like I was getting help from a friendly character.
I think we can manage.
Same hoops, different names.
Still not good enough for me. Flying should be unlockable in 7.0, 8.0, etc. By the time the requirements are completed, that's good enough to have 'earned' it. No reason to also add a several-month wait on top of it other than to frustrate players like me.So much so that I've finally reached the point where I'm no longer going to buy expansions. I'm joining the crowd of folks who only play the base game!
Shadowlands zone design is awful. Most hubs are enclaves with only 1 way in or out. Bastion is especially hard to get around with the portals down from the flight path. There is no way to determine where you want to go. Having the whistle was a huge time savings in previous zones and would get around the limitations of this enclave design. It was a terrific reward for leveling up that didn't impact stats or give any one class/race a benefit over anyone else. Rep/renown are exactly the same as many have stated previously. Saying there is no requirement is wrong and misleading. No flight whistle? No rep requirement? Then we should be able to purchase flying after reaching max level.
No rep grind for flying is a relief, but renown is still a pain since it wekly capped at least in the start dont know l8 on.
OK seriously, what does this dude have against player convenience? I play WoW, FFXIV, ESO, and SWTOR (not all at the same time) and all of those other MMOs have vastly superior options for transportation. It's like they want us spending tons of time in transit. It's fine, I still love the game, it's just weird is all.
I couldn't agree more, its like this expansion is determined to inconvenience me. I'm stuck on one side of a zone and the flightpath is way over there. Do you really think I'm going to walk all the way to the flightpath through crap? No. I am going to hearth and take a flight path all the way through that ridiculous Orbos area while I go take a break. Its super stupid.
Blizzard-speak: "Spirit of the game fantasy of the whistle ...."Translation: "Our accountant said we'd make more money if we removed the flight whistle."
These are the type of small things that frustrates a lot of players. They have a mechanic that players love, and they decide to scrap it. I am sure there could have been a way to design the zones to comply with using the whistle, they just chose not to. I guess they will never learn that they should be developing for what the players want, not what they(the developers) want.
This, among other things, can be added to the long list of time sink scams in WoW. Sorry in advance if I slightly get out of topic, but this is symptomatic of a bigger problem.Time-gated content, zones that seem to be designed to get you circle around for ages to find out where to go, or simply reach a spot that seems "just right there"... (And please don't give me the "exploration" argument : WoW is not Skyrim or Morrowind, how are the odds to find a fascinating place/quest simply because you had to take a huge detour ?).The "transportation networks" that you have to upgrade by farming anima, just to get what you had for free in the previous expansions (by that I mean more than three flight points per zone).The maw being walk-only, most quest mobs still turning grey if the opposing faction hits it first, or the simple fact that they don't tell you the requirement for flying when the expansion gets out, just to avoid players giving up straight away...Sure, they will always give you lore/story arguments to that, it's just that I'm not convinced. "We want the players to feel oppressed in the Maw"... right. It just gives us the illusion that the zone is bigger / has more content than it really has. Less work for them. Why do you think the new zones have so many cliffs ? Please people, don't make the mistake to believe that Blizz have incompetent level designers, they know precisely what they're doing, and they're damn good at it.But the time sink scams don't stop there, oh no. At least (from what I saw), we don't have BoP crafting elements like 살게라스의 피 or 추출핵 anymore. Unless Blizz changes its mind in the next patch :)Heck, even old / outdated content gets Blizzard's "love" : some things like 다크문 게임 경품 suddenly not being BoA anymore, them ditching Comp Stomp probably because it was deemed too profitable for getting 명예 훈장 quickly (even though I understand a lot of PVP players hated that event), the #$%^ed-up scaling for old raids that prevent you from getting transmogs (MM Legion raids still impossible to solo)... The list could go on and on. I can't remember how many times I was pissed at discovering something previously easy suddenly turned into a grinding chore.Don't get me wrong, I don't mind spending months of farming towards a big objective (even flying). After all, that's WoW right ? But please give me quests with an exciting story-line, new worlds, dungeons, adventures, not a crapton of repeatable WQ and time-gated content.People have to realize that every, EVERY game-design decision is thoroughly tailored to ONE single objective : to make you spend the maximum time possible for the least work they have to produce. Like whsocko said, it's just a financial reason, nothing else, no matter what Ion says (or is told to say... it's easy to hate one guy that is probably pressured by shareholders to maximize profit). Developers probably have no say in this, let's not forget who runs Blizz nowadays, who left it and for what reason. It's not paranoia, it's common sense.And WoW is no exception : over the years, Blizz have become EXPERTS on testing the waters on... let's say questionable commercial practices (that's the only MMO I know of that makes you pay : the games, the expansions, the subscription AND still proposes you paid services AND an online shop). I could also talk about other purposeful choices on other games, like selling one game in three parts (SC2), or not bringing LAN to D3 (blizz-speech = nobody uses LAN anymore, truth = fight against piracy). It's just a game of how far can they go without pissing people off so much that they unsub.