I don't understand why we are getting something as important as legendary memories for specs they know we don't play. I'm in a spec every time I run Torghast. The game knows what spec. It can deliver me loot in a dungeon or raid based on spec. So why am I getting memories for specs I don't play before I get them for the one I'm in?
Torghast as implemented is somehow less rewarding than Island Expeditions.That's quite an accomplishment when you think about it, just in the wrong direction.
I think Blizzard might have nerfed spawn rate of Assassins in Fracure Chambers - yesterday they attacked regularly, then I wiped on end of the floor boss who casted too often too fast. Today went through Torghast again, and it only spawned twice per 6 floors; granted I tried to stay in combat as long as possible, but I did the same yesterday too
I think (really just think) that they completely stopped spawning for me after I got 병 속의 불가사의 but I could not completely test it through the end because the floor boss on level 2 was completely devastating me, so I had to end my run pretty early.
If you pay attention to game mechanics, this should have been in you mind as a solution from the moment you saw the debuff tooltip. Freeze trapping anything in combat will do the trick as a hunter, doesnt have to be a mawrat and you have to keep trapping different ones as you go since the traps wear off and the mob resets or it shows up when you are fighting other stuff and you end up aoeing it.Besides that, it's a stupid, annoying and Real Life disrupting mechanic. I've made a macro just to spit on the mob after death imagining its the developer who came up with this dumbass idea.
Death Knights also stay in combat when they have Control Undead on an enemy.
ingenious players ? Dude that's the first thing I did
To add onto our obvious tips list, you can ping vases which will put you into combat for a moment. Helpful if you have an instant cast to keep your in combat from 1 fight to another, or so you can cast a heal.
Not to be that guy but if you haven't figured out on your own that staying in combat eliminates an effect that happens out of combat I have bad news for you...
Been doing this for weeks. Any wing that spawns adds out-of-combat, or if we get an Anima power that stacks things in-combat (got one of those last week in the Cold wing, stacked haste every 5-6s while in combat), I'll just aggro a mawrat early on each level and freeze trap it, and keep it trailing us throughout the run so we never leave combat. Effectively completely deletes the layer effect as a relevant feature.I'd still rather Blizzard made that effect work like the assassins in the Maw. Every X seconds spent out of combat, you get a debuff that causes an add to be spawned the next time you enter combat, rather than spawning the add directly. That avoids punishing those that need to go AFK while still retaining the basic idea of the trait.
It just seemed like a natural thing to do to combat the spawning mobs.
Yeah it's great to be able to cc a mob to keep you in combat, but they need to fix it so the mobs stop spawning while you're already in combat. I'll get these guys spawning when I've already engaged an elite and it makes it really hard to manage.
There is a much easier option, honestly. Both of those wings have packs of mobs that are fighting each other and using AoE attacks in the process. Just run in and take a splash hit from one of them. This will put you in combat but without any aggro on any of the mobs (so long as you don't attack back). Now ignore that pack and go about your normal run. By the time the pack kills each other and whoever remains comes after you, you'll probably be done with the floor.